Global Head-Mounted Display Market Set for Expansive Growth by 2025 | Ozone Market Reports
The Global Head-Mounted Display Market was valued at USD 3.32
billion in 2016 and is projected to reach USD 63.40 billion by 2025, growing at
a CAGR of 38.78% from 2017 to 2025.
A Head Mounted Display (HMD) is a display device, worn on the head or as part of a helmet that has a small display optic in front of one or each eye. A HMD has many uses including in gaming, aviation, engineering, and medicine. Benefits of include - Very high resolution of physical image, system responds to head movements, better user experience, 3-dimentional view possible, and improves business.
A Head Mounted Display (HMD) is a display device, worn on the head or as part of a helmet that has a small display optic in front of one or each eye. A HMD has many uses including in gaming, aviation, engineering, and medicine. Benefits of include - Very high resolution of physical image, system responds to head movements, better user experience, 3-dimentional view possible, and improves business.
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Market Dynamics:
1. Market Drivers
1.1 Availability of low-cost HMDs
1.2 Increasing patent portfolio
1.3 Rising adoption of AR and VR technologies
1.4 High usage of HMDs for gaming in consumer application
1.5 Growing demand for lightweight HMDs and portable devices
2. Market Restraints
2.1 Lack of awareness about HMDs
2.2 Limited battery life
2.3 Poor standardization for HMD design
Market Segmentation:
The Global Head-Mounted Display Market is segmented on the technology, component, HMD type, product type, connectivity, application, and region.
1. Technology:
1.1 Virtual reality
1.2 Augmented reality
2. By Component:
2.1 Display
2.2 Controller
2.3 Sensor
2.4 Lens
2.5 Case and connector
2.6 Processor and memory
2.7 Camera
3. By HMD Type:
3.1 Discrete HMD
3.2 Integrated HMD
3.3 Slide-on HMD
4. By Product Type:
4.1 Head mounted
4.2 Eyewear
5. By Connectivity:
5.1 Wireless
5.2 Wired
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6. By Application:
6.1 Medical
6.2 Education
6.3 Consumer
6.4 Enterprise & industry
6.5 Commercial
6.6 Engineering & design
6.7 Military, defense, and aerospace
6.8 Others
7. By Region:
7.1 North America (U.S., Canada, Mexico)
7.2 Europe (Germany, UK, France, Rest of Europe)
7.3 Asia Pacific (China, India, Japan, Rest of Asia Pacific)
7.4 Latin America (Brazil, Argentina, Rest of Latin America)
7.5 Middle East & Africa
Competitive Landscape:
The major players in the market are as follows:
1. Sony Corporation
2. Oculus VR, LLC
3. Bae Systems, Inc.
4. Kopin Corporation, Inc.
5. Recon Instruments, Inc.
6. Seiko Epson Corporation
7. Thales Visionix, Inc.
8. Vuzix Corporation
9. Samsung Electronics Co., Ltd.
10. HTC Corporation
11. Microsoft Corporation
12. Google Inc.
13. Osterhout Design Group
14. Rockwell Collins, Inc.
15. Sensics, Inc.
These major players have adopted various organic as well as inorganic growth strategies such as mergers & acquisitions, new product launches, expansions, agreements, joint ventures, partnerships, and others to strengthen their position in this market.
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